Level 3 Elf Ranger
Tal, level 3 Elf, Ranger Build: Archer Ranger Fighting Style: Archer Fighting Style Ranger: Prime Shot Background: Elf – Urban Elf (Thievery class skill)
FINAL ABILITY SCORES Str 10, Con 11, Dex 19, Int 12, Wis 16, Cha 10.
STARTING ABILITY SCORES Str 10, Con 11, Dex 17, Int 12, Wis 14, Cha 10.
AC: 18 HP: 33
Fort: 12 Reflex: 16 Will: 14
Surges: 6 Surge Value: 8
TRAINED SKILLS Nature +11 Thievery +10 Acrobatics +11 Perception +11 Dungeoneering +9
UNTRAINED SKILLS Arcana +2 Bluff +1 Diplomacy +1 Endurance +1 Heal +4 History +2 Insight +4 Intimidate +1 Religion +2 Stealth +5 Streetwise +1 Athletics +1
FEATS Level 1: Wild Elf Luck Level 2: Lethal Hunter
POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Nimble Strike Ranger encounter 1: Two-Fanged Strike Ranger daily 1: Split the Tree Ranger utility 2: Begin the Hunt Ranger encounter 3: Cut and Run
IMBUED *Imbued: Life (3) *Imbued: Keyword Radiant *Erathis (1)
ITEMS Adventurer’s Kit Thieves’ Tools Flask (empty) (2) (Coffee) Climber’s Kit Torch Rat Killer’s Coat Leather Armor +1 Duelist’s Bow Longbow +1 Dagger (2) Tabard (7th Legion) x 6 White Horse
Tal Urddusk, an elf from the rural town of TBD found his true calling young, as an Archer. His character could best be described as soft spoken and observant. Whether entering a familiar room or out in the wilderness you will always find his eyes examining his surroundings.
Leaving his family behind to join the Hostshield, Tal found his enrollment in the military a perfect opportunity to both fulfill his duty as a citizen and advance his ability to master the Longbow. His ultimate dream is to compete in the TBD festival, where only the best of a profession or skill gather so he may represent Tormandir and his family.
Encountering Tal as an ally is a bit uneventful, especially for those who rarely run into Elves. However, he has always found it easy to blend in as a member of the Hostshield where he is known for his uncanny perception, ability to forage and to protect his party from a distance. For these reasons, Tal is usually assigned to longer travelling missions into the most perilous of environments.
Most foes know little of Tal or his exploits. Those who encounter him rarely observe his presence before being struck with an arrow or three. He rarely uses arrows of higher quality than ‘generic’ and relies more on his abilities than a fancy Longbow and arrow. However, the thought had crossed his mind once or twice to craft signature arrows (‘Talrows’ he would call them), but realized he’d save that profession for retirement.
His only flaw resides within the ale and mead community. As he travels across the land, he always finds himself at a Tavern trying the newest unfamiliar drink. Many party members have seen him drink, but none can report that they have seen him intoxicated, for he always remains his quiet yet perceptive self.
To the Urddusk, family is one of the most important things and although Tal hasn’t seen his family in almost a year, he is always telling himself that he’ll make it home one day. His eldest sister Saida is due to be married in the coming months. He waits to hear word about wedding so he may be granted leave from the Hostshield. The only downside to this visit will be his mother (Niera), who still clings to the old traditions and never approved of Tal’s departure for military life, though mandatory.
To be continued